New Orleans Adults-Only Ghost, Voodoo and Vampire Tour

REVIEW · NEW ORLEANS

New Orleans Adults-Only Ghost, Voodoo and Vampire Tour

  • 5.03,291 reviews
  • 1 hour 30 minutes (approx.)
  • From $29.59
Book on Viator →

Operated by Witches Brew Tours · Bookable on Viator

Spooky stories start right downtown. This adults-only 21+ walk turns the French Quarter into a real-life horror movie, with guide-led tales of vampires, voodoo, and the city’s darkest rumors.

What makes it especially interesting is that you’re not just hearing generic “boo” legends. The route is built around specific stops where New Orleans folklore meets grim fact, including a focus on places tied to Marie Laveau and the LaLaurie story.

I love two things most: first, the guides bring strong storytelling and good context, like Morgan’s organized, well-researched approach and Lisa’s way of grounding voodoo in practice instead of scare tactics. Second, I like the practical pacing—short stops, frequent story beats, and a guide voice that’s meant to carry through street noise (people even praised Scott’s volume and clarity).

One drawback to consider: it’s a noisy, crowded outdoor area and the tour relies on guide projection (not amplification), so if you land in a tight cluster you may struggle to hear.

In This Review

Key points to know before you go

New Orleans Adults-Only Ghost, Voodoo and Vampire Tour - Key points to know before you go

  • 21+ only, outdoor-only walking route in the historic French Quarter
  • Licensed guide storytelling with clear context and gory details handled responsibly
  • You don’t enter the haunted sites, so tickets are about the street view and legends
  • Two evening departures let you pick a time that fits your night
  • Crowd noise is real, and there’s no amplification in the area
  • Music, earpieces, or device audio may not solve the noise issue—your best bet is a good spot

Why this 21+ ghost, voodoo, and vampire walk feels different in the French Quarter

New Orleans Adults-Only Ghost, Voodoo and Vampire Tour - Why this 21+ ghost, voodoo, and vampire walk feels different in the French Quarter
This tour is built for adults who want their New Orleans night with sharper edges. It’s strictly 21+, and it’s described as uncensored and shocking, which means the guide is free to talk about the grim side of the city in plain language. If you like ghost stories that come with names, dates, and social context (instead of “magic fog and screaming”), you’ll probably enjoy the tone.

Another reason it works is the format: it’s an outdoor walking tour through some of the Quarter’s most famous blocks. You get to see the architecture and street layout that make the stories feel believable. At the same time, it’s not a slow stroll where you get to linger. Expect a brisk, stop-and-go rhythm for about 1 hour 30 minutes.

One more thing that shapes the whole experience: the tour does not enter the locations mentioned. So you’re getting the legend-by-story angle, plus what you can observe from the street. If you’re hoping for interior tours of haunted houses or museum rooms, plan differently.

You can also read our reviews of more tours and experiences in New Orleans.

Meet at 311 Exchange Place and get ready for a 90-minute night

New Orleans Adults-Only Ghost, Voodoo and Vampire Tour - Meet at 311 Exchange Place and get ready for a 90-minute night
The tour meets at 311 Exchange Place, at the Witches Brew Gallery across from the Pelican Club Restaurant. You should show up 30 minutes early. That extra time matters because you’re moving through an active neighborhood, and you want to settle your group and get oriented before the first story.

You’ll have a mobile ticket, and the tour is offered in English. There are two evening departure times, so you can choose an option that fits your dinner plan and the kind of night you want.

What to wear is not just “comfort advice.” One review summed it up well: wear comfortable shoes and bring a jacket for colder evenings. French Quarter streets can feel chilly when the wind picks up, and the tour moves on a schedule. If you have mobility limits, note that the terrain in the historic Quarter can present challenges—good planning beats wishful thinking.

Also: service animals are allowed, and the meeting point is near public transportation. So if you don’t want to rely on parking, you can keep it simple.

What you’re really learning: vampires, voodoo, and New Orleans “reported vs. rumor”

New Orleans Adults-Only Ghost, Voodoo and Vampire Tour - What you’re really learning: vampires, voodoo, and New Orleans “reported vs. rumor”
A lot of ghost tours trade in atmosphere and leave the details fuzzy. This one tends to do the opposite. The strongest guides manage two things at once: they keep the story fun and scary, and they separate what’s documented from what’s reported or mythologized.

That shows up in how different guides teach their topics. Morgan, for example, was praised for being both knowledgeable and organized, with an approach that helped people feel the research behind the words. Lisa stood out for presenting voodoo with context and real-world understanding, not just sensational framing. And one visitor specifically noted that the guide offered an opinion on what’s been reported, which is exactly the kind of transparency I like. It helps you follow the thread without feeling like you’re being fed only one version of the story.

You also get multiple “flavors” of spooky:

  • Vampire legends that tie to the city’s obsession with folklore
  • Voodoo themes that connect to real figures and practices rather than cartoon magic
  • Dark crime and haunting tales that lean into grim history and the question of how it’s remembered

Bottom line: if you want a tour that treats folklore like culture—half legend, half history—you’re in the right place.

Stop-by-stop: what happens at each location (and what you won’t do)

New Orleans Adults-Only Ghost, Voodoo and Vampire Tour - Stop-by-stop: what happens at each location (and what you won’t do)
The route is built around six named story stops. Each one is about 10 to 15 minutes, which means you’ll get enough time for a clear story, but not so much time that you drift. Here’s what each stop is really about, plus the trade-offs.

The first vampire tale: the city’s most infamous bloodsucker

You start with a story about New Orleans’ most infamous vampire. The point here isn’t to “prove” anything. It’s to show how this city turns fear into legend, and how certain characters become shorthand for bigger themes—wanting the unknown, protecting the self, and turning the city into a stage for the supernatural.

What you’ll like: this is a strong opener. It sets the tone fast.

What to watch: because it’s an early stop, you might still be settling in. Try to get a spot where you can hear clearly.

New Orleans Pharmacy Museum: the mad doctor story at the first licensed pharmacy

Next you’ll visit the New Orleans Pharmacy Museum. The story centers on the idea of a “mad doctor’s experiments,” set against the museum’s role as the first licensed pharmacy in the U.S. Admission is not included, and (as with the rest of the tour) you’re not going into buildings as part of the experience.

What you’ll like: this stop connects the spooky with science-era weirdness and medical history.

What to watch: if you want to actually go inside and see exhibits, budget time and money separately.

Jackson Square: ghosts in the heart of the French Quarter

Then you head to Jackson Square, the postcard center of the Quarter. The guide focuses on the ghosts people claim live here—perfect for mixing romance, legend, and unease in one place.

What you’ll like: the visuals do some of the work for you. It’s an open, iconic setting.

What to watch: it can feel loud and busy, and the tour is voice-driven without amplification. If you’re hard of hearing, plan to position yourself near the front.

919 Royal St: pretty houses, sinister reputation

At 919 Royal St, the emphasis is on the contrast: beautiful street façades paired with darker reputations. This is where the tour leans into “this place looks calm, but the stories aren’t.”

What you’ll like: it’s great for people who like architecture with attitude.

What to watch: stops are short, so you’re mostly getting a story and a quick look.

Old Ursuline Convent Museum: legends that emerged from the night

You’ll also pause at the Old Ursuline Convent Museum area for legends that emerged from the night. Admission is not included, and again, you don’t enter as part of the tour.

What you’ll like: convent-era stories often feel more haunting than vampire tales because they carry a different kind of dread.

What to watch: if your expectations are “museum tour,” you’ll be disappointed. Think “street-side legend.”

LaLaurie Mansion: where the haunting story keeps going

The final stop is the LaLaurie Mansion. This is where the tour tells the tale of an abusive slave owner and the idea that she still haunts the mansion to this day. The tour ends near this location at 1140 Royal St, though the ending point may vary by guide.

This stop is intense. It’s not “fun scary.” It’s scary in the way history can be scary—because of what happened and how communities remember it.

What you’ll like: it’s the payoff stop. The stories built earlier make this one hit harder.

What to watch: it’s also the heaviest topic. If you don’t handle grim subject matter well, this is the moment it’s most likely to affect your mood.

The guide experience: why Morgan, Chris, Scott, and Lisa shaped nights differently

New Orleans Adults-Only Ghost, Voodoo and Vampire Tour - The guide experience: why Morgan, Chris, Scott, and Lisa shaped nights differently
The tour lives or dies by the guide, and the reviews show a strong pattern: when the guide is good, it becomes a highlight of the trip.

Several guides got named with real specifics. Morgan was praised for depth and a storytelling style that stuck. Chris got compliments for being funny, professional, and making the tour feel like the trip highlight. Scott was singled out for adding extra details and for being loud enough to beat the city noise. Lisa impressed people by giving voodoo context and also sharing useful food recommendations for afterward.

Even guides with slightly different styles seem to keep the balance between entertainment and education. Tony was praised for mixing gory details with humor, and one person noted it worked even for a skeptical New Yorker. Lacey stood out for handling a poor-weather night with flexibility and energy. These are small signals, but they matter: it means the company trains for performance, not just a script.

One practical detail you should know: in the French Quarter, tour guides can’t use amplification. So the guide has to win the sound game through projection, positioning, and where they stop. One review complained they couldn’t hear well during a crowded moment, and that’s believable. The city limits group size (and the tours cap at 28 people), but crowds outside your control still affect hearing.

Your best move: arrive early, choose a spot where you can see the guide’s face, and don’t expect your phone or earbuds to fix noise.

Price and value: is $29.59 worth 90 minutes of spooky street storytelling?

New Orleans Adults-Only Ghost, Voodoo and Vampire Tour - Price and value: is $29.59 worth 90 minutes of spooky street storytelling?
At $29.59 per person, this is priced for a focused evening. You’re paying for:

  • a licensed guide
  • guided walking time
  • stories tied to named stops
  • a curated route with short, punchy segments

You’re also paying for something that can be hard to replicate on your own: a human narrator who can connect legends to places and keep the momentum going. People left the tour recommending it because it felt entertaining and educational, especially when the guide handled context well.

Now the trade-off: because the tour doesn’t enter locations, you may spend your time outside rather than inside museums or residences. Admission isn’t included for the Pharmacy Museum and Old Ursuline Convent Museum. If your idea of value includes museum entry, this tour won’t cover that cost. If your idea of value is street-side stories you can’t easily find by yourself, this price can feel fair.

The “value fit” usually comes down to expectations:

  • Expect a story-focused walk and you’ll likely feel you got your money’s worth.
  • Expect a hands-on haunted house tour and you’ll feel shortchanged.

Weather, crowds, and the reality of outdoor walking

New Orleans Adults-Only Ghost, Voodoo and Vampire Tour - Weather, crowds, and the reality of outdoor walking
This is an outdoor tour and it needs good weather. The company says tours can be canceled for specific severe conditions in the French Quarter, like flooding, tropical storms, hurricanes, fires, or cloud-to-ground lightning. They’re also clear that tours are not canceled just because of rain, cold, snow, sleet, or other inclement weather—so dressing matters.

Crowds are the other real variable. The French Quarter can be loud. Even with the 28-person cap, the street can compress people fast. If you’re the type who needs quiet to enjoy yourself, you might not love the sound environment.

If weather is awful, you may also want a backup plan for what you’ll do after the tour. One guide, Lacey, was praised for making a rough-weather night still fun, but that doesn’t remove the fact that everyone is still walking outdoors.

Who should book this tour, and who might skip it?

New Orleans Adults-Only Ghost, Voodoo and Vampire Tour - Who should book this tour, and who might skip it?
This tour is a strong pick if you:

  • want an adults-only New Orleans experience
  • like spooky stories that stay tied to real people, places, and history
  • enjoy walking in the Quarter at night and can handle street noise
  • appreciate guides who explain context, not just shock

You might skip it if you:

  • need wheelchair-friendly terrain or have mobility limits (the Quarter’s uneven historic terrain can be tough)
  • want indoor stops or building entry as part of the experience
  • get frustrated easily when it’s hard to hear in crowds

Should you book the New Orleans Adults-Only Ghost, Voodoo, and Vampire Tour?

If you’re planning your first or second trip and want a fast way to understand how New Orleans fear, folklore, and famous names connect, this is a smart use of an evening. I’d book it if you’re comfortable with outdoor walking, you’re okay with the “no building entry” format, and you want your spooky night to come with context.

I’d think twice if you expect a quiet, museum-style experience or if mobility or hearing issues would make it hard to follow. In that case, pick a different format—or adjust your expectations and ask yourself whether the story delivery and route viewing are what you truly want.

FAQ

Where is the departure location for the Adults Only Ghost, Voodoo, and Vampire Walking Tour?

The tour departs from the Witches Brew Gallery directly across from the Pelican Club Restaurant at 311 Exchange Place, New Orleans, LA 70130.

How early should I arrive for the Adults Only Ghost, Voodoo, and Vampire Walking Tour?

The tour meets 30 minutes prior to departure time.

How long is the tour?

It runs about 1 hour 30 minutes.

Is this tour really adults-only?

Yes. It is for adults aged 21+ only.

Do you enter the locations mentioned on the tour?

No. You do not enter the locations mentioned during the tour.

Are admissions to the Pharmacy Museum and Old Ursuline Convent Museum included?

No. Admission is not included for the New Orleans Pharmacy Museum and the Old Ursuline Convent Museum.

How many people are on the tour?

The tour has a maximum of 28 travelers.

What happens if the weather is bad?

The experience requires good weather. It may be canceled for specific severe conditions in the French Quarter such as flooding, tropical storms, hurricanes, fires, or cloud-to-ground lightning. If canceled, you’ll be offered a different date or a full refund. You can cancel for free up to 24 hours in advance for a full refund.

Not for you? Here's more nearby things to do in New Orleans we have reviewed

Explore The USA